AGEIA Technologies develops hardware-accelerated physics solutions for PC games.
AGEIA Technologies, Inc. develops hardware-accelerated physics for PC games. It offers PhysX, a physics engine and processor that bridges the gap between static virtual worlds and responsive unscripted physical reality. The company’s PhysX processor also provides hardcore gamers and gaming enthusiasts with simulations of collisions, explosions, complex jointed geometries, fabrics, dense smoke and liquids, multiple objects and particles, and other physical effects. It also offers a software development kit to simplify physics programming and gaming consoles. AGEIA Technologies was founded in 2002 and is based in Santa Clara, California with an additional office in Mountain View, California. As of February 10, 2008, AGEIA Technologies, Inc. operates as a subsidiary of NVIDIA Corporation.
Announced Date | Round | Money Raised | Number of Investors | Lead Investors | Post Valuation | |
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Oct 3, 2005 | Series C | $27.50M | 3 | — | — | Detail |
Investor Name | Lead Investor | Funding Round |
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Hercules Capital | — | Series C |
BA Venture Partners | — | Series C |
CID Equity Partners | — | Series C |